

Before then, players are free to complete as many missions as they like to a minimum of one per day. Each Era is comprised of a number of days leading up to the boss fight, at which point that battle becomes mandatory. The campaign is split into five Eras, each dedicated to one of the five bosses. Where Othercide spends most of its time is in gameplay, which quickly settles into its rhythm.

This is probably preaching to the choir, but you don’t want to be standing in the red.
THE SURGEON OTHERCIDE SERIES
It ends up as simply a thin pretext for a series of battles and any backstory to glean is told with all the grace of a dull codex in any other RPG. However, the game doesn’t really focus on its story outside of a handful of cutscenes pertaining to each boss. There is more to the story, told in Memories that randomly drop during play, each giving several short paragraphs of the Mother’s long history as an immortal Chosen One.

Stuck in a seemingly endless cycle of death and rebirth, the Mother and her Daughters remain the last hope to save humanity. At the beginning of the game, the Mother is overwhelmed by the forces of Suffering, forcing her to adopt a new strategy of giving her power to her Daughters, who comprise the units the player will control during the game. The game puts players in control of the Mother, a powerful being who positions herself against Suffering, another being that reflects the darkness of the world to make monsters to destroy it. Othercide is a horror-themed tactics game from Lightbulb Crew. What could have been a taut, captivating experience instead feels like too few ideas stretched too thin. For while at the heart of the game lies a solid combat foundation, its structure seeks to undercut it at every turn. Constantly fighting the forces of darkness, the game invites players to guide a company of empowered goth girls in the drudgery of conflict while also partaking in the repetition as well. In Othercide, that feeling is far more literal. There are exceptions, but always try those two.In a turbulent world, everyday can feel like a struggle without end. Start a run, level your A team, get a B team going and sacrifice them as needed.Įvery boss has a strategy you have to apply, so expect to get frustrated until you find it (or just give yourself a break and look one up).Įdit: Incidentally, almost every game ever created that has a boss fight with adds (additional smaller enemies) is susceptible to either a strategy of taking out all the adds first and ignoring the boss OR taking out the boss first and ignoring the adds. Get them XP, level them, yeah, do a little grinding (it's unavoidable in this game) and start forming your A team. The game gets (counterintuitively) easier as you go, because you will then have the ability to rez daughters at the start of every run, and new daughters start at a higher level. Just stay the hell out of his AoE, kill his babysitters, and use interrupting shot every round while making sure he's always closer to someone other than the soulslinger. If you can get to the boss with a solid team of level 4's, you have a good chance.

In the first era you don't have a lot of chances to resurrect, so by all means, sacrifice those bright souls. If you sacrifice a shield bearer you can get a cool 1000HP for the daughter of your choice. Also, absolutely don't be afraid to sacrifice daughters. Give him a shieldbearer to attack - they start with some armor. He becomes more aggressive, but it is nothing compared to the threat of the minders' 4 melee attacks and the impossibility of getting through their armor buff on the boss. His armor buff will drop off and stay off. The strategy for the Surgeon is to ignore him and take out the minders first. Moving to phase 2 is exactly what you should do! You were so close to the right solution!
